﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Hook.Graphics;
using Hook.Graphics.SpriteSheets;
using Microsoft.Xna.Framework;

namespace Hook.Environmental.Props
{
    public class LevelFinish : Prop
    {
        public LevelFinish()
            : base()
        {
            Name = "LevelFinish.txt";
            Sprite = new Sprite(Game1.PropSheet, PropSheet.FINISH);

            Mass = float.PositiveInfinity;
            Inertia = float.PositiveInfinity;
            GravityOn = false;
        }

        public LevelFinish(Vector3 Position)
            : this()
        {
            SetPosition(Position);
        }
    }
}
